• 0. Overview
    • 0.1. Table Realms Concepts
    • 0.2. Peer-to-peer Overview
    • 0.3. Table Realms Model
  • 1. Importing the JS Library or API
    • 1.1. JS in PlayCanvas
    • 1.2. API in Construct3
  • 2. Table Realms IDE
    • 2.1. TR IDE Quickstart
    • 2.2. Structure of an Aug
    • 2.3. Two-Page Augs
    • 2.4. Changing Pages
    • 2.5. List of Functions
    • 2.6. List of Features
    • 2.7. List of Components
      • 2.7.1. Panel Stack
      • 2.7.2. Horizontal Layout
      • 2.7.3. Vertical Layout
      • 2.7.4. Grid Layout
      • 2.7.5. Scrollable Panel
      • 2.7.6. Stylesheets
      • 2.7.7. Thumbstick
      • 2.7.8. Label
      • 2.7.9. Touch Passthrough
      • 2.7.10. Image
      • 2.7.11. Text Input Field
      • 2.7.12. Toggle Button
      • 2.7.13. Button
      • 2.7.14. Area Fill
      • 2.7.15. Thumbstick - Drawn
      • 2.7.16. Custom Components
    • 2.8. Lobby Script
    • 2.9. IDE Changelogs and Updates
  • 3. Playcanvas Development
    • 3.1. Adding an Aug
    • 3.2. Detecting a Player
    • 3.3. Basic Interactions
    • 3.4. Practice Time!
    • 3.5. Debugging PlayCanvas
  • 4. Unity Development
    • 4.1 Unity Integration
    • 4.2. Debugging Embedded Mode
    • 4.3. Table Realms Functions
    • 4.4. Unity Templates
    • 4.5. Unity WebGL Build
  • 5. Unity Project Tiny Development
    • 5.1. Integration with Unity Tiny
    • 5.2. P2 and P3 in UTiny
    • 5.3. Actions, Commands, and Model Data
    • 5.4. Touch Functionality
  • 6. Construct3 Development
    • 6.1. Using Table Realms
    • 6.2. Table Realms Functionality
    • 6.3. Table Realms Expressions
    • 6.4. Touch Input Functionality
    • 6.5. TR Quirks in Construct
  • 7. Extra Tools
    • 7.1 Web Testing Harness
  • 8. TypeScript API Dictionary
    • 8.1. Globals
    • 8.2. Module - Table Realms Tiny
    • 8.3. Class - Actions
    • 8.4. Class - Client Disconnect Data
    • 8.5. Class - Context
    • 8.6. Class - Events
    • 8.7. Class - Model
    • 8.8. Class - P2P Manager
    • 8.9. Class - Player
    • 8.10 Class - Players
    • 8.11. Class - QR Code
    • 8.12. Class - Trackable
  • 9. FAQ

(c) Red Oxygen 2018

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