Class Player
Contains all TableRealms player specific information. A list of connected players can be fetched from {@link TableRealmsTiny.Players.GetPlayerList()}
Hierarchy
Index
Constructors
Properties
Methods
- GetButtonEnabled
- GetButtonPressed
- GetData
- GetThumbstickAR
- GetThumbstickXY
- SetData
- SetPage
Constructors
constructor
new Player(id: string): Player
Parameters
Properties
id
Methods
GetButtonEnabled(name: string): Object
- Defined in Player.ts:52
- Check a player specific button’s enabled state
Parameters
GetButtonPressed(name: string): Object
- Defined in Player.ts:57
- Check a player specific button’s pressed state
Parameters
GetData
GetData<T>(key: string): T
- Defined in Player.ts:20
- Gets player specific data.
- Shorthand for
TableRealmsTiny.Model.GetData(playerId +'.'+ key);
Type parameters
T
Parameters
GetThumbstickAR
GetThumbstickAR(name: string): Vector2*
- Defined in Player.ts:42
- Gets player specific thumbstick as a vector with angle A and radius R.
Parameters
GetThumbstickXY
GetThumbstickXY(name: string): Vector2
- Defined in Player.ts:32
- Gets player specific thumbstick as a vector with normilized X and Y.
Parameters
SetData
SetData<T>(key: string, value: T, forceUpdate: boolean): void
- Defined in Player.ts:27
- Sets player specific data. Shorthand for TableRealmsTiny.Model.SetData(playerId +‘.’+ key, value, forceUpdate);
Type parameters
T
Parameters
- key: string
- value: T
- forceUpdate: boolean
SetPage
SetPage(page: string): void
Parameters
- page: string
- The name of the new page that will be displayed.
- Returns void