0.
Overview
0.1.
Table Realms Concepts
0.2.
Peer-to-peer Overview
0.3.
Table Realms Model
1.
Importing the JS Library or API
1.1.
JS in PlayCanvas
1.2.
API in Construct3
2.
Table Realms IDE
2.1.
TR IDE Quickstart
2.2.
Structure of an Aug
2.3.
Two-Page Augs
2.4.
Changing Pages
2.5.
List of Functions
2.6.
List of Features
2.7.
List of Components
2.7.1.
Panel Stack
2.7.2.
Horizontal Layout
2.7.3.
Vertical Layout
2.7.4.
Grid Layout
2.7.5.
Scrollable Panel
2.7.6.
Stylesheets
2.7.7.
Thumbstick
2.7.8.
Label
2.7.9.
Touch Passthrough
2.7.10.
Image
2.7.11.
Text Input Field
2.7.12.
Toggle Button
2.7.13.
Button
2.7.14.
Area Fill
2.7.15.
Thumbstick - Drawn
2.7.16.
Custom Components
2.8.
Lobby Script
2.9.
IDE Changelogs and Updates
3.
Playcanvas Development
3.1.
Adding an Aug
3.2.
Detecting a Player
3.3.
Basic Interactions
3.4.
Practice Time!
3.5.
Debugging PlayCanvas
4.
Unity Development
4.1
Unity Integration
4.2.
Debugging Embedded Mode
4.3.
Table Realms Functions
4.4.
Unity Templates
4.5.
Unity WebGL Build
5.
Unity Project Tiny Development
5.1.
Integration with Unity Tiny
5.2.
P2 and P3 in UTiny
5.3.
Actions, Commands, and Model Data
5.4.
Touch Functionality
6.
Construct3 Development
6.1.
Using Table Realms
6.2.
Table Realms Functionality
6.3.
Table Realms Expressions
6.4.
Touch Input Functionality
6.5.
TR Quirks in Construct
7.
Extra Tools
7.1
Web Testing Harness
8.
TypeScript API Dictionary
8.1.
Globals
8.2.
Module - Table Realms Tiny
8.3.
Class - Actions
8.4.
Class - Client Disconnect Data
8.5.
Class - Context
8.6.
Class - Events
8.7.
Class - Model
8.8.
Class - P2P Manager
8.9.
Class - Player
8.10
Class - Players
8.11.
Class - QR Code
8.12.
Class - Trackable
9.
FAQ
(c) Red Oxygen 2018
>
TypeScript API Dictionary
> Globals
Index
Modules
TableRealmsTiny